Most fighting games hand you a stage. Ours hands you forty tonnes of load-bearing structure with a solver underneath it that knows exactly where it wants to fail. Hit a column at the wrong angle and you brace it. Hit it at the right one and you take the floor out from under both of you.
There is no destruction budget, no scripted set piece, no “this wall breaks here.” The stress propagates, the debris keeps its momentum, and the rubble stays for the rest of the match — which is the whole reason matches only last a minute. After sixty seconds there isn't enough arena left to fight in.
Learn the physics or become part of it.